The cockpit of the Misery Machine hums softly as the ship settles against the asteroid’s docking platform with a heavy metallic THUNK.
Warning lights flicker lazily across patched panels and scratched metal. Outside the cockpit glass, stars stretch endlessly around a dark asteroid pocked with industrial structures. Banksy’s hands leave the flight controls as he pushes himself out of the pilot’s chair.
“The lab boys, Staldorf and Watler, send us halfway across the sector to check out a weird asteroid…”
[[Walk out of the cockpit.|Hallway]]<<nobr>>
“...and we find an illegal mining operation. Who could’ve guessed that?” Banksy says as he walks down the ship's hall towards the loading bay, further down the hall you can see sparks coming from a missing panel on the ceiling.<br><br>
A quiet grunt comes through the comms before Nox's grumbly voice is heard “Honestly? Not that shocking." Another voice chimes in on comms.<br><br>
"Yeah, there’s only so many things that can make an asteroid change course.” Rez pauses for a moment before continuing. "Illegal corporate activity isn't exactly the craziest answer."<br><br>
[[Look up to inspect sparks.|InspectSparks]]
[[Walk down to the loading bay.|LoadingBay]]
<</nobr>><<nobr>>
The ship’s loading bay is lit by a mix of dim overhead lights and the warm yellow glow of warning strips running along the floor.<br><br>
Cargo crates are strapped tightly to the walls, a few still sitting slightly crooked from the last mission. Spare tools hang from magnetic racks, and a half disassembled engine component sits off to one side waiting for Rami to get back to it.<br><br>
At the far end of the bay, the massive loading ramp is still sealed shut. Banksy walks toward it, shoes clanking softly against the metal deck. Standing at the edge of the ramp, Banksy runs his hand through his quaffed dark hair.<br><br>
A moment later, his helmet forms around his head with a smooth metallic swish as the ramp’s locking mechanisms begin to disengage with a series of heavy metallic CLUNKS.<br><br>
[[Check equipment.|CheckEquipment]]
[[Disembark.|Disembark]]
<</nobr>>Banksy looks up to see what's going on with the sparks and sees Rami inside making repairs on the ship. Rami rolls over noticing you, his blue skin is sweaty and dirty from the hard work he's been doing, his two antennae stick out from behind the welding visor he has on.
"Hey Banksy!" Rami says, lifting his visor and tucking his antennae under it. He goes to speak again when a blue holographic head of a cat pops out from the opposite side of the vent he's working in, holding a tool in its paw. The holographic projection is coming from the neck area of what seems to be a robotic cat body, but the torso is too long and has like 6 legs too many.
"Ah! Thanks Scoot! That's exactly what I needed to finish these repairs." Rami says, reaching out to grab the tool from Scoot.
"Yo Rami!" Banksy responds. "What up Scoot!" Banksy says while hitting him with finger guns.
"Take care out there my guy!" Rami can be heard saying as Banksy walks past the opening.
[[Walk down to the loading bay.|LoadingBay]]The loading ramp begins to lower with a series of heavy metallic CLUNKS, cold starlight spilling into the bay. As Banksy takes his first steps down the ramp.
The comm crackles before Nox’s grumbly voice comes through.
“Alright…” he pauses briefly.
“Staldorf and Watler sent us out here because this rock disappeared about a month ago. Then it suddenly pops back up way off course… acting like physics is optional.”
[[Walk down the ramp.|DockingPlatform]]Banksy pauses, checking over his equipment one more time.
He brushes a hand across the front of his stylish red jacket, dusting it off. Beneath it, dark armor catches the dim light of the loading bay. His hand comes down to his thigh where a laser pistol is attached, tapping the charging indicator.
Full.
Satisfied, Banksy shifts his weight and taps the front of his shoe against the metal deck.
CLANG. CLANG. CLANG.
A quick puff of thruster exhaust bursts from the bottom of his shoe, lifting dust and grit from the deck for just a moment as the yellow markings on the lower part of his leg light up indicating fully charged.
“Alright…” Banksy smirks.
[[Disembark.|Disembark]]Banksy walks down the rest of the ramp as Nox continues over comms. “And to collect on this contract, we have to find out what happened, and do what we do best.”
“What, not die?” Banksy chuckles as he steps off the ramp.
“I mean yeah but also, make money!” Nox responds.
Stretching out before Banksy is an old industrial docking platform bolted directly into the asteroid’s surface. Rusted scaffolding, mining equipment, and thick metal piping disappear into shadows as the facility itself sits half buried in rock and steel further ahead.
Beyond it… nothing but stars, asteroids, and the void of space.
[[Walk toward the facility.|RamiRequest]]<<nobr>>
As Banksy starts walking toward the facility Rami comes in over comms. “Oh! Hey Banksy! Before I forget…”<br><br>
“If you end up near engineering and happen to find a Mark-IV coolant regulator… grab it.” Rami pauses. “Ours got pretty wrecked last run.”<br><br>
[[“I gotchu man! The ship definitely needs some TLC.”|RezRequestHelpful]]
[[“I’ll keep an eye out but can't promise anything.”|RezRequestPractical]]
<</nobr>><<nobr>>
"Thanks for keeping an eye out, even if it might be a longshot." Rami responds. "Hmm... maybe even a heat exchanger could work."<br><br>
“Oh! While we’re asking for stuff…” Rez’s voice chimes in over comms.<br><br>
“If you come across any ingredients in there… fruit, vegetables, protein…” Rez pauses for a moment.<br><br>
“Honestly, it doesn’t even have to be fresh. Canned food would work.”<br><br>
“As great as noodles are…” Rez sighs. “I can only do so much with cup noodles.”<br><br>
[[“Definitely. As great as your cooking is, I’m so over those noodles.” Banksy responds as he continues walking.|FacilityEntranceHelpful]]
[[“I mean… I can only carry so much, but I’ll see what I can do.” Banksy responds as he continues walking.|FacilityEntrancePractical]]
<</nobr>><<nobr>>
"Knew I could count on you!" Rami responds. "The ship's been holding together through sheer force of will and duct tape."<br><br>
“Oh! While we’re asking for stuff…” Rez’s voice chimes in over comms.<br><br>
“If you come across any ingredients in there… fruit, vegetables, protein…” Rez pauses for a moment.<br><br>
“Honestly, it doesn’t even have to be fresh. Canned food would work.”<br><br>
“As great as noodles are…” Rez sighs. “I can only do so much with cup noodles.”<br><br>
[[“Definitely. As great as your cooking is, I’m so over those noodles.” Banksy responds as he continues walking.|FacilityEntranceHelpful]]
[[“I mean… I can only carry so much, but I’ll see what I can do.” Banksy responds as he continues walking.|FacilityEntrancePractical]]
<</nobr>><<nobr>>
"Damn right, my cooking is great!" Rez responds. "Now bring me something decent so I can make anything that isn't noodles."<br><br>
Banksy says wistfully, "You know what would be good... some of those Khar’tek rolls you made last time."<br><br>
"Now let's not get ahead of ourselves." Rez pauses. "Those were good though."<br><br>
The comms go quiet as Banksy continues down the docking platform. As he approaches the facility entrance, he stops for a moment.<br><br>
[[Look back.|LookBack]]
[[Go inside.|Airlock]]
<</nobr>><<nobr>>
"I get it. I’m just trying not to make cup noodles for the fourth night in a row.” Rez responds. "Bring me anything usable... and I’ll make it worth the extra weight."<br><br>
Banksy laughs, "I mean now you're speaking my love language!"<br><br>
The comms go quiet as Banksy continues down the docking platform. As he approaches the facility entrance, he stops for a moment.<br><br>
[[Look back.|LookBack]]
[[Go inside.|Airlock]]
<</nobr>>Banksy stops and looks back at the Misery Machine.
Even from here he can see the fresh weld marks, scorched plating, and rushed repairs holding the ship together.
“Damn… the ship really got beat to hell.” Banksy says folding his arms.
"It's a miracle you're still flying." he says, turning back toward the facility entrance.
“Alright. Let's go make that money and fix you up.”
[[Enter the facility.|Airlock]]Banksy steps into the facility’s airlock, the heavy metal doors sliding shut behind him with a deep mechanical THUNK as the locking mechanism engages and seals the chamber.
A moment later, a burst of static fills the small chamber before a speaker crackles to life.
ATMOSPHERE DETECTED.
PRESSURE STABLE.
FACILITY ID…
…
…
…
…ERROR…
[[…HAVE A PRODUCTIVE DAY!|Arilock2]]<<nobr>>
Banksy steps into the facility, his shoes clanking softly against the metal floor.<br><br>
He looks around at the scattered tools, loose papers, and overturned equipment before glancing toward the flickering terminal in the room off to the side.<br><br>
Banksy taps the side of his comm. “Definitely doesn’t look like anyone shut this place down properly.”<br><br>
A brief burst of static comes through before Nox responds. “Copy. What do you see?”<br><br>
<div id="entry-room-response">
<<link '"Look around."'>>
<<replace "#entry-room-response">>
Banksy scans the room one more time. “Scattered gear, papers everywhere, no bodies. Seems like it's running on life support.”<br><br>
"Meaning?" Nox asks.<br><br>
Banksy looks deeper into the dark hallways ahead. “Either people left in a hurry orrr…”<br><br>
“...or they didn’t leave at all.” Nox says, finishing his sentence.<br><br>
[[Check the terminal.|CheckingTerminal]]
[[Search the entrance room.|EntryRoomConsole][$SearchedRoom = true]]
[[Head deeper into the facility.|EntryHall]]
<</replace>>
<</link>>
</div>
<</nobr>><<nobr>>
<<if $PowerOn is false>>
Banksy walks over to the small room off to the side where he spotted the flickering terminal earlier. As he approaches, the door remains shut.<br><br>
He stops in front of it for a moment, waiting for the old automatic doors to slide open. Nothing.<br><br>
Banksy reaches out, grabbing the edge of the door and giving it a pull. It doesn’t budge.<br><br>
“Locked.” Banksy mutters, letting go.<br><br>
He taps the side of his comm. “Looks like whatever’s powering life support isn’t enough to get the doors working.”<br><br>
Nox, "Copy."<br><br>
<<if $SearchedRoom is false>>
[[Search the entrance room.|EntryRoomConsole]]
<</if>>
<<if $SearchedRoom is true and $PowerOn is false>>
[[Restore power.|RestorePower]]
<</if>>
[[Head deeper into the facility.|EntryHall][$CheckedTerminal = true]]
<<else>>
Banksy walks over to the small room off to the side where he spotted the terminal. As he approaches, the old automatic doors shudder for a moment before sliding open with a tired mechanical hiss.<br><br>
Inside, the small security office looks like someone stepped away in the middle of their shift and never came back. A chair sits knocked over beside the desk, loose papers and broken datapads are scattered across the floor, and a half finished cup of what could pass for coffee still sits beside the terminal. The flickering terminal now glows steadily with the power restored.<br><br>
[[Access the terminal.|StationRecords]]
<<if $SearchedOffice is false>>
[[Search the office.|SearchOffice]]
<</if>>
[[Head back into the entrance room.|EntryRoom2]]
<</if>>
<</nobr>><<nobr>>
<<set $SearchedRoom = true>>
Banksy continues scanning the entrance room before a faint blinking light catches his attention from across the room. Mounted against one of the far walls sits an old computer console, its dusty screen barely visible beneath layers of grime and who knows what.<br><br>
Walking over, Banksy brushes off some of the grime from the display with the back of his hand as warning messages slowly become more visible across the screen.<br><br>
FACILITY POWER: OFFLINE.<br>
MAIN GRID: INACTIVE.<br>
EMERGENCY SYSTEMS: ACTIVE.<br><br>
Banksy taps the side of his comm. “Looks like the place actually is just running on emergency systems.”<br><br>
<div id="rami-console-response">
<<if $CheckedTerminal is false>>
<<link '"Rami, you think we can get the power back up through here?"'>>
<<replace "#rami-console-response">>
"Rami, you think we can get the power back up through here?"<br><br>
There’s a brief burst of static before Rami responds. “We should be able to, let me check something…” Banksy can hear keys clicking in the background before Rami speaks again.<br><br>
“Yup. That’s the entryway console, I think we can use it to connect to the main power line." Rami briefly pauses as you hear some more clicking.<br><br>
"Bringing the main power grid back online should get lights, terminals, and most of the doors working again. I'm sending you the routing now.”<br><br>
Banksy looks over the console for a moment as a new set of instructions flashes across the console display. "Follow the highlighted sequence on the screen and we should be good.” Rami says.<br><br>
[[`"Roger roger." Banksy responds as he starts tapping on the console screen to restore power.`|RestorePower]]
[["Thanks Rami! Just one sec." Banksy steps away from the console.|EntryRoom2]]
<</replace>>
<</link>>
<<else>>
<<link '"Rami, you think we can get that door open if we get the power back up?"'>>
<<replace "#rami-console-response">>
"Rami, you think we can get that door open if we get the power back up?"<br><br>
There’s a brief burst of static before Rami responds. “We should be able to, let me check something…” Banksy can hear keys clicking in the background before Rami speaks again.<br><br>
“Yup. That’s the entryway console, I think we can use it to connect to the main power line." Rami briefly pauses as you hear some more clicking.<br><br>
"Bringing the main power grid back online should get lights, terminals, and most of the doors working again. I'm sending you the routing now.”<br><br>
Banksy looks over the console for a moment as a new set of instructions flashes across the console display. "Follow the highlighted sequence on the screen and we should be good.” Rami says.<br><br>
[[`"Roger roger." Banksy responds as he starts tapping on the console screen to restore power.`|RestorePower]]
[["Thanks Rami! Just one sec." Banksy steps away from the console.|EntryRoom2]]
<</replace>>
<</link>>
<</if>>
</div>
<</nobr>><<nobr>>
Banksy walks over to the computer terminal, setting the knocked over chair back on its legs before taking a seat in front of the screen. The glow of the display reflects softly across his face as lines of system data scroll steadily in front of him while he starts sorting through whatever records the station is willing to give up.<br><br>
At first it’s exactly what you’d expect, cargo manifests, maintenance requests, mining reports, shift rotations.<br><br>
Then a few things catch his eye.<br><br>
[[Facility Status.|FacilityStatus][$ReadFacilityStatus = true]]
[[Departure Logs.|DepartureLogs][$ReadDepartureLogs = true]]
[[Personnel Records.|PersonnelRecords][$ReadPersonnelRecords = true]]
[[Section Status.|SectionStatus][$ReadSectionStatus = true]]
<<if $ReadFacilityStatus and $ReadDepartureLogs and $ReadPersonnelRecords and $ReadSectionStatus and !$UnlocksDoor>>
[[Unlock Door.|UnlocksDoor][$UnlocksDoor = true]]
<</if>>
[[Step away from the terminal.|EntryRoom2]]
<</nobr>><<nobr>>
<<set $SearchedOffice = true>>
Banksy takes a few steps into the small security office, his eyes moving across the cluttered desk and the mess spread across the floor.<br><br>
A small whiteboard on the side of the terminal catches his attention, it has shift rotations, maintenance notes, and the some doodles on it. Banksy scans over the names and dates for a moment.<br><br>
“Looks like they were still running regular shifts until not too long ago.”<br><br>
Banksy continues looking around the office before something metallic catches his eye near the edge of the desk. Reaching down, he picks up a small engraved lighter, the metal scratched and worn from years of use.<br><br>
He turns it over in his hand for a moment, smirks and slips it into his pocket.<br><br>
“Mine now.”<br><br>
[[Access the terminal.|StationRecords]]
[[Head back into the entrance room.|EntryRoom2]]
<</nobr>><<set $PowerOn = false>>
<<set $CheckedTerminal = false>>
<<set $SearchedRoom = false>>
<<set $UnlocksDoor = false>>
<<set $SearchedOffice = false>>
<<set $CheckedSecurityDoor = false>>
<<set $ReadFacilityStatus = false>>
<<set $ReadDepartureLogs = false>>
<<set $ReadPersonnelRecords = false>>
<<set $ReadSectionStatus = false>>
<<nobr>>
<div id="hallway">
<<if $PowerOn is false>>
Banksy walks down one of the dark hallways leading deeper into the facility as the dim glow of emergency lighting follows him deeper into the station. Closed doors line the corridor on either side, their labels barely visible in the darkness, bits of loose paper and equipment, dropped during what seems like moments of chaos, still sit exactly where they fell.<br><br>
After a short walk Banksy stops in front of a large security door blocking the rest of the hallway. The access panel beside it sits dark and lifeless.<br><br>
<<if $CheckedSecurityDoor is false>>
<<link "Tap the panel.">>
<<set $CheckedSecurityDoor = true>>
<<replace "#hallway">>
<<include "EntryHall">>
<</replace>>
<</link>>
<</if>>
<<if $CheckedSecurityDoor is true>>
Banksy reaches out and touches the panel... Nothing happens. He grabs the door and gives it a pull... it doesn't budge.<br><br>
Banksy taps the side of his comm, “Yeah, the doors won't work with just emergency power.”<br><br>
Nox's grumbly voice comes through, "Copy that."<br><br>
<</if>>
[[Walk back to entrance.|EntryRoom2]]
<<elseif $PowerOn is true and $UnlocksDoor is false>>
Banksy walks back down the hallway, the overhead lights now steady as the station hums quietly around him.<br><br>
He stops in front of the same security door. The dirty access panel beside it is now active, its screen glowing softly.<br><br>
<<if $CheckedSecurityDoor is false>>
<<link "Touch the panel.">>
<<set $CheckedSecurityDoor = true>>
<<replace "#hallway">>
<<include "EntryHall">>
<</replace>>
<</link>>
<</if>>
<<if $CheckedSecurityDoor is true>>
Banksy reaches out and touches the screen, text flickers across the display.<br><br>
ENTER ACCESS CODE<br><br>
Banksy tries a few entries before the screen flashes red.<br><br>
ACCESS DENIED<br><br>
He exhales and steps away from the panel.<br><br>
<</if>>
[[Walk back to entrance.|EntryRoom2]]
<<elseif $PowerOn is true and $UnlocksDoor is true>>
Banksy walks back down the hallway, the overhead lights now steady as the station hums quietly around him.<br><br>
He stops in front of the same security door. The dirty access panel beside it glows softly green, the text across the screen now reading...<br><br>
ACCESS GRANTED<br><br>
The security door shudders for a moment before sliding open with a hiss, revealing the hallway beyond.<br><br>
A smile creeps across Banksy’s face.<br><br>
“There we go, progress!”<br><br>
[[Continue deeper into the facility.|CrewQuarters]]
<</if>>
</div>
<</nobr>><<nobr>>
<<set $PowerOn = true>>
<<if previous() is "EntryRoom2">>
Banksy walks back over to the entryway console, he starts tapping on the console screen to restore power. Following the highlighted sequence on the console, his fingers moving across the screen as warning messages flash and system diagnostics begin scrolling faster across the display.<br><br>
<<else>>
Banksy follows the highlighted sequence on the console, his fingers moving across the screen as warning messages flash and system diagnostics begin scrolling faster across the display.<br><br>
<</if>>
For a moment nothing happens. Then deep within the station, something massive groans to life.<br><br>
A low mechanical THUMM... followed by another.<br><br>
THUMM… THUMM… THUMM…<br><br>
The floor beneath Banksy’s shoes vibrates softly as dormant systems buried deep within the asteroid begin waking up one by one. Overhead lights flicker violently for a moment before sections of the facility suddenly burst back to life, replacing the dim emergency glow with cold industrial lighting.<br><br>
All around him, old ventilation systems hiss awake, distant doors unlatch with heavy metallic CLUNKS, and somewhere deeper in the station a terminal chirps back online.<br><br>
A smile comes across Banksy's face as he steps back from the console. “There we go, that's what I'm talking about!”<br><br>
"Hell yeah Banksy!" Rami's voice comes through the comms.<br><br>
Nox’s grumbly voice cuts in, "Good job. We can see the facility starting to light up from out here."<br><br>
"Hopefully this means no more cup noodles." Rez chimes in.<br><br>
"The cup noodles aren't THAT bad, but I could use some real protein." Nox responds. "Alright Banksy, stay alert we still have no idea what's in there."<br><br>
"Gotcha captain." Banksy says as he steps away from the console.<br><br>
[[Check the terminal.|CheckingTerminal]]
[[Head deeper into the facility.|EntryHall]]
<</nobr>><<nobr>>
<<if $PowerOn is false>>
Banksy stands in the entrance room, the dim emergency lights casting long shadows across the various items strewn across the ground, the steady hum of emergency life support fills the otherwise silent facility.<br><br>
The Dark hallway stretches deeper into the station while the faint flicker of the terminal in the room off to the side continues to glow in the darkness.<br><br>
<<if $SearchedRoom is true>>
Mounted against one of the far walls, the entryway console continues blinking quietly.<br><br>
<</if>>
<<else>>
Banksy stands in the entrance room, now lit by the facility’s overhead lights. The chaos that took place in the room now clearly visible.
The hallway stretches deeper into the station while terminal in the security office off to the side glows steadily.<br><br>
<</if>>
<<if $SearchedRoom is true>>
Mounted against one of the far walls, the entryway console continues blinking quietly.<br><br>
<</if>>
Banksy takes a moment, looking over his surroundings as the comms remain quiet.<br><br>
<<if $CheckedTerminal is false or $PowerOn is true>>
[[Check the terminal.|CheckingTerminal]]
<</if>>
<<if $SearchedRoom is false>>
[[Search the entrance room.|EntryRoomConsole]]
<</if>>
<<if $SearchedRoom is true and $PowerOn is false>>
[[Restore power.|RestorePower]]
<</if>>
[[Head deeper into the facility.|EntryHall]]
<</nobr>><<nobr>>
Banksy opens the facility status tab and watches as a new set of records begins scrolling across the display.<br><br>
FACILITY STATUS: ACTIVE
OPERATION TYPE: MINERAL EXTRACTION
REGISTRATION STATUS: UNREGISTERED
CORPORATE OVERSIGHT: NOT FOUND
MINING OPERATIONS: ACTIVE<br><br>
Banksy chuckles, “Rez called it, definitely an illegal corporate operation.”<br><br>
Rez responds almost immediately. “Again… not exactly the craziest answer. There’s a reason bad things tend to happen when corporations are involved.”<br><br>
"Like the Qestrel Station Incident." Nox adds.<br><br>
Rami chimes in. "The Vandrex Reactor Accident was also Okaypretty bad."<br><br>
"Don't forget the Myris Biochemical Spill. Pretty sure that planet is still quarantined." Rez says.<br><br>
[[Departure Logs.|DepartureLogs][$ReadDepartureLogs = true]]
[[Personnel Records.|PersonnelRecords][$ReadPersonnelRecords = true]]
[[Section Status.|SectionStatus][$ReadSectionStatus = true]]
<<if $ReadFacilityStatus and $ReadDepartureLogs and $ReadPersonnelRecords and $ReadSectionStatus and !$UnlocksDoor>>
[[Unlock Door.|UnlocksDoor][$UnlocksDoor = true]]
<</if>>
[[Step away from the terminal.|EntryRoom2]]
<</nobr>><<nobr>>
Banksy opens the departure logs and watches as a short list of records begins to populate the display.<br><br>
SHUTTLE DEPARTURE: 14 DAYS AGO<br><br>
He scrolls down.<br><br>
ESCAPE POD LAUNCH: 4 DAYS AGO
NAVIGATION OVERRIDE: DETECTED<br><br>
"Fuuugh..." Banksy grimaces. "That wreck we passed on the way in... I'm pretty sure that was this pod."<br><br>
Nox's grumbly voice comes through the comms, "Something must've really spooked them to override the navigation on an escape pod."<br><br>
"It's basically a death sentence..." Rami adds.<br><br>
"I guess it was that or keep dealing with whatever is going on here." Rez responds.<br><br>
[[Facility Status.|FacilityStatus][$ReadFacilityStatus = true]]
[[Personnel Records.|PersonnelRecords][$ReadPersonnelRecords = true]]
[[Section Status.|SectionStatus][$ReadSectionStatus = true]]
<<if $ReadFacilityStatus and $ReadDepartureLogs and $ReadPersonnelRecords and $ReadSectionStatus and !$UnlocksDoor>>
[[Unlock Door.|UnlocksDoor][$UnlocksDoor = true]]
<</if>>
[[Step away from the terminal.|EntryRoom2]]
<</nobr>><<nobr>>
Banksy opens the personnel records and watches as a list of employee files begins filling the display.<br><br>
ACTIVE PERSONNEL: 43
CURRENT REGISTERED PERSONNEL: 17
RECORD STATUS: INCOMPLETE<br><br>
Banksy raises an eyebrow. “Uh…” He scrolls a little further.<br><br>
Name after name flashes across the screen, some complete, some partially corrupted, others missing entirely as if entire sections of the roster had simply been erased.<br><br>
Banksy leans back in the chair, folding his arms, “Either a whole lot of people got off this rock…”<br><br>
He keeps scrolling.<br><br>
“...or there’s twenty six people this station forgot to mention.”<br><br>
Nox’s grumbly voice comes through the comms, “Doubt it was an evacuation.”<br><br>
“Could be corrupted records.” Rami chimes in.<br><br>
“Or…” Rez pauses, not sounding convinced. “There’s still a lot more people in there than we think.”<br><br>
“I guess we're gonna find out.” Banksy responds.<br><br>
[[Facility Status.|FacilityStatus][$ReadFacilityStatus = true]]
[[Departure Logs.|DepartureLogs][$ReadDepartureLogs = true]]
[[Section Status.|SectionStatus][$ReadSectionStatus = true]]
<<if $ReadFacilityStatus and $ReadDepartureLogs and $ReadPersonnelRecords and $ReadSectionStatus and !$UnlocksDoor>>
[[Unlock Door.|UnlocksDoor][$UnlocksDoor = true]]
<</if>>
[[Step away from the terminal.|EntryRoom2]]
<</nobr>><<nobr>>
Banksy opens the section status tab and watches as a facility layout begins filling the display. One by one, different sections of the station begin appearing across the screen, some lit in green, others flashing yellow… a few dark altogether.<br><br>
ENTRYWAY: ONLINE
CREW QUARTERS: ONLINE
CAFETERIA: ONLINE
ENGINEERING: ONLINE<br><br>
Banksy scrolls a little further.<br><br>
SECURITY: NO RESPONSE
MEDBAY: NO RESPONSE
ADMINISTRATION: NO RESPONSE
MINING PLATFORM: NO RESPONSE<br><br>
Banksy leans forward in the chair, scanning over the layout for a moment.<br><br>
“Looks like crew quarters are closest.” He traces a finger across the screen. “Could find survivors... or the valuable items they left behind.”<br><br>
"Sounds like a good place to start. Nox chuckles through the comms.<br><br>
Rami's voice cuts in, "And if you happen to find that coolant regulator."<br><br>
"I highly doubt I'll find that in the crew quarters." Banksy responds.<br><br>
"Hey, you never know." Rami chuckles.<br><br>
[[Facility Status.|FacilityStatus][$ReadFacilityStatus = true]]
[[Departure Logs.|DepartureLogs][$ReadDepartureLogs = true]]
[[Personnel Records.|PersonnelRecords][$ReadPersonnelRecords = true]]
<<if $ReadFacilityStatus and $ReadDepartureLogs and $ReadPersonnelRecords and $ReadSectionStatus and !$UnlocksDoor>>
[[Unlock Door.|UnlocksDoor][$UnlocksDoor = true]]
<</if>>
[[Step away from the terminal.|EntryRoom2]]
<</nobr>><<nobr>>
Banksy taps the security override tab and watches as a short list of locked access points begins filling the display.<br><br>
A moment later he finds the hallway security door and presses UNLOCK.<br><br>
The terminal chirps in response.<br><br>
ACCESS GRANTED.<br><br>
A second later, somewhere down the hallway, a heavy metallic CLUNK echoes through the station followed by the hiss of locking mechanisms disengaging.<br><br>
[[Facility Status.|FacilityStatus]]
[[Departure Logs.|DepartureLogs]]
[[Personnel Records.|PersonnelRecords]]
[[Section Status.|SectionStatus]]
[[Step away from the terminal.|EntryRoom2]]
<</nobr>>WIP<h1 id="game-title" class="hero glitch layers" data-text="MZRY"><span data-text="MZRY">MZRY</span></h1>\
<div id="title-links">\
<<link "START" "Cockpit">><</link>>
</div>With a quick swoosh Banksy’s helmet smoothly retracts back into his suit. A hiss fills the chamber as the inner airlock doors unlock.
“Oh it sure will be productive.” Banksy says as the airlock doors slide open.
Peering through the doorway, Banksy could make out a small entrance room lit by emergency lights, with various items strewn about the floor.
A flickering computer terminal glows faintly from a room off to the side. Past that dark hallways lead deeper into the facility.
[[Enter the facility.|EntryRoom]]